Tam Nguyen

I'm a 4th year studying EECS at UC Berkeley.

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Assignment 0: OpenGL

This assignment involves drawing some basic polygons with OpenGL.

Assignment 1: Phong Shading

This assignment demonstrates Phong shading on a sphere.

Assignment 2: Ray Tracer

This assignment demonstrates ray tracing to generate a somewhat realistic looking scene.

Assignment 3: Beziers

This assignment demonstrates Bezier surface rendering.